Unless I'm misunderstanding the question, you want to just be able to fear without having your main target break on next hit?If that's the case the best thing you can do is just target a pet or another player (totem perhaps?I haven't actually tried to fear a totem, is it possible?The tooltip suggests that this ability causes up to 5 nearby mobs to 'cower' in fear; where, in contrast, the shout only causes the targeted mob to 'cower', whilst up to 5 total nearby enemies will 'flee'.1st macro requires target swaps quickly, 2nd macro doesn't and therefore 2nd would be optimal, if there is any way to get "nearesttarget" into it?Can't come up with any other way to just blow the shout even though no1 is in range to get feared :/ Edit: typos and bad gramma, sorry Thanks in advance dont know if its possible with a macro if its what im thinking you just have to focus charge/ intercept and target them then fear suppose you could have a targetlasttarget to get back to whoever you were on If the focus is out of range, you won't be able to fear.
Multiple of these factors occurring increases the surrendering chances. Gangsters and special units cannot be intimidated, and in PAYDAY: The Heist law enforcers will not surrender during an assault wave.
I was adviced something along the lines of this elsewhere: /targetnearesttarget /cast intimidating shout /targetlasttarget I wonder though, if u can use targetnearesttarget like this?
: /cast [target=nearesttarget] intimidating shout or is this only for specific player names/creature names?
It is used for: In order to intimidate a law enforcer, you must shout at him three times.
In PAYDAY: The Heist, the first shout will make him put his hands up and drop his weapon, the second will make him kneel, and the third will make him handcuff himself, while in PAYDAY 2, a target will raise his hands on the first shout, drop his gun on the second, and kneel and cuff himself on the third.